The effect of using guessing game technique towards students speaking skill at the tenth grade of SMK Adi Luhur 02 Jakarta
Pend. Bahasa Inggris - 114/BING/2020
Detail Information
| Item Type |
Skripsi
|
|---|---|
| No Panggil |
114/BING/2020
|
| N P M |
201612500005
|
| Prodi |
Pend. Bahasa Inggris
|
| Penulis |
Aas Asmiyati - Personal Name (Pengarang)
|
| Judul |
The effect of using guessing game technique towards students speaking skill at the tenth grade of SMK Adi Luhur 02 Jakarta
|
| Subyek | |
| Pemb. Materi |
Mildan Arsdan Fidini
|
| Pemb. Teknik |
Dwi Rorin Mauludin Insana, S.Pi., M.M.
|
| Penerbit | Perpustakaan Sarjana Unindra PGRI : Jakarta., 2020 |
| Bahasa |
English
|
| Tanggal |
2021-09-08 13:44:08
UID 10 |
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Citation
ASMIYATI, Aas. (2020). The effect of using guessing game technique towards students speaking skill at the tenth grade of SMK Adi Luhur 02 Jakarta (x, 5 chapters, 84 pages). Jakarta: Perpustakaan Sarjana Unindra PGRI.
ASMIYATI, Aas. The effect of using guessing game technique towards students speaking skill at the tenth grade of SMK Adi Luhur 02 Jakarta (x, 5 chapters, 84 pages). Jakarta: Perpustakaan Sarjana Unindra PGRI, 2020.
ASMIYATI, Aas. The effect of using guessing game technique towards students speaking skill at the tenth grade of SMK Adi Luhur 02 Jakarta (x, 5 chapters, 84 pages). Jakarta: Perpustakaan Sarjana Unindra PGRI, 2020.
ASMIYATI, Aas. The effect of using guessing game technique towards students speaking skill at the tenth grade of SMK Adi Luhur 02 Jakarta (x, 5 chapters, 84 pages). Jakarta: Perpustakaan Sarjana Unindra PGRI, 2020.




