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The effect of using guessing game technique towards students speaking skill at the tenth grade of SMK Adi Luhur 02 Jakarta

Pend. Bahasa Inggris - 114/BING/2020


Detail Information

Item Type
Skripsi
No Panggil
114/BING/2020
N P M
201612500005
Prodi
Pend. Bahasa Inggris
Penulis
Aas Asmiyati - Personal Name (Pengarang)
Judul
The effect of using guessing game technique towards students speaking skill at the tenth grade of SMK Adi Luhur 02 Jakarta
Subyek
Pemb. Materi
Mildan Arsdan Fidini
Pemb. Teknik
Dwi Rorin Mauludin Insana, S.Pi., M.M.
Penerbit Perpustakaan Sarjana Unindra PGRI : Jakarta.,
Bahasa
English
Tanggal
2021-09-08 13:44:08
UID 10

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Citation
ASMIYATI, Aas. (2020). The effect of using guessing game technique towards students speaking skill at the tenth grade of SMK Adi Luhur 02 Jakarta (x, 5 chapters, 84 pages). Jakarta: Perpustakaan Sarjana Unindra PGRI.

ASMIYATI, Aas. The effect of using guessing game technique towards students speaking skill at the tenth grade of SMK Adi Luhur 02 Jakarta (x, 5 chapters, 84 pages). Jakarta: Perpustakaan Sarjana Unindra PGRI, 2020.

ASMIYATI, Aas. The effect of using guessing game technique towards students speaking skill at the tenth grade of SMK Adi Luhur 02 Jakarta (x, 5 chapters, 84 pages). Jakarta: Perpustakaan Sarjana Unindra PGRI, 2020.

ASMIYATI, Aas. The effect of using guessing game technique towards students speaking skill at the tenth grade of SMK Adi Luhur 02 Jakarta (x, 5 chapters, 84 pages). Jakarta: Perpustakaan Sarjana Unindra PGRI, 2020.